Software developer with more than 5 years of professional experience in software developement and architecture. Decided to study game design in 2018 to become a part of the growing gaming industry.

Co-founder of Octofox, who recently released the demo of Wild Woods on itch.io.

Software Engineer
2015 - present
Working in a agile team to create and maintain import and export software solutions for our customers. High software quality through automatic tests and reviews. Key technologies are:
  • Java
  • Smalltalk
  • JUnit
  • SQL
  • Code Collaborator
  • SVN & Git
  • Jira & Confluence
Wild Woods is a couch-coop action game and was created during the master's degree course.
  • Created a event based juice system to improve the game feel
  • Created a generic pooling system
  • Created many shaders (e.g. gras, light, fire)

The following was achieved:

  • Nominated for the DCP-Award in the category "Newcomer Award - Best Prototype"
  • Awarded with the DEP-Award in the category "Ubisoft Newcomer Award - Students"
  • Nominated for the Ditze-Award
  • Exhibited at the gamescom 2019
  • Over 20.000 downloads on itch.io
  • Growing community on discord
A prototype of an overcooked inspired game, but with witches that need to grow and catch living plants to brew potions. It also features fully functional online multiplayer.
Lead an adorable herd of penguins through the ice. But beware, dangers lurk everywhere! The theme was "together you are less alone".
Tangle Toys is a game about connecting enemies and traps with a rope together. The theme was "connect".
Follovers combines the best mechanics of Frogger and Snake. The theme was "love is blind" and the game is a criticism of social media.
Witch.io is a couch battle royal brawler action game. You can play with up to 4 players against each others.

A full list can be found on itch.io.

A object pooling solution to get a very easy to use pooling functionality in unity.
A plugin to get access to the Android Sensor Manager in Unity. In addition it comes with a simple Scriptable Object based event system.
M.A. thesis
Title: Visual effects in the prototype phase - conception and development of a Juicing-Plugin in Unity.

The aim was to awnser the question which functionality a juicing plugin for the Unity engine should comprise. The outcome is the plugin "Juicy".

Title: Development of a simulation model to investigate motion patterns of independent agents.

The aim was to find out if the movement of the Guppy fish follows a certain pattern after restricting his habitat. For this purpose a simulator was created to compare measured with simulated data.