ABOUT ME
Game developer with more than 7 years of professional experience in software developement and architecture.
After being a business developer, decided to study game design in 2018 to become a part of the growing gaming industry.
Co-founder of Octofox Games, working on Wild Woods.
EXPERIENCE
Programer & Game Designer
2021 - present
Key technologies are:
- Unity 3D
- Codecks.io
- Photon Fusion
Gameplay Programer
2020 - 2021
Key technologies are:
- Unity 3D
- C#
- UGUI
- Addressables
Software Engineer
2015 - 2020
Key technologies are:
- Java
- Smalltalk
- JUnit
- SQL
- Code Collaborator
- SVN & Git
- Jira & Confluence
PROJECTS
Wild Woods was a couch-co-op action game and was created during the master's degree course. But recently got funded by Gamecity Hamburg and is now in active developement with Daedalic Entertainment as publisher.
- Created a event based juice system to improve the game feel
- Created a generic pooling system
- Created many shaders (e.g. gras, light, fire)
The following was achieved:
- Daedalic Entertainmentas publisher
- Got the Hamburg Prototype Funding 2020
- Nominated for the DCP-Award in the category "Newcomer Award - Best Prototype"
- Awarded with the DEP-Award in the category "Ubisoft Newcomer Award - Students"
- Nominated for the Ditze-Award
- Exhibited at the gamescom 2019 and 2022
- Over 40.000 downloads on itch.io
- Growing community on discord
A prototype of an overcooked inspired game, but with witches that need to grow and catch living plants to brew potions. It also features fully functional online multiplayer.
- Created gameplay and multiplayer architecture with photon pun
- Created the game design, effects and user interfaces
A unity plugin to easily add juice to your games with just one line of code.
A object pooling solution to get a very easy to use pooling functionality in unity.
A plugin to get access to the Android Sensor Manager in Unity. In addition it comes with a simple Scriptable Object based event system.
Lead an adorable herd of penguins through the ice. But beware, dangers lurk everywhere! The theme was "together you are less alone".
- I did: level design, gameplay, game feel, vfx tools, shaders, sound and the outro scene
Tangle Toys is a game about connecting enemies and traps with a rope together. The theme was "connect".
- I did: Trap design, shaders level design and vfx tools
Follovers combines the best mechanics of Frogger and Snake. The theme was "love is blind" and the game is a criticism of social media.
- I did: Game feel, effects, shaders and user interface
Witch.io is a couch battle royal brawler action game. You can play with up to 4 players against each others.
- I did: Gameplay, game feel, vfx
A full list can be found on itch.io.
M.A. thesis
Topic: Visual effects in the prototype phase - conception and development of a Juicing-Plugin in Unity.
The aim was to awnser the question which functionality a juicing plugin for the Unity engine should comprise. The outcome is the plugin Juicy.
Topic: Development of a simulation model to investigate motion patterns of independent agents.
The aim was to find out if the movement of the Guppy fish follows a certain pattern after restricting his habitat. For this purpose a simulator was created to compare measured with simulated data.