ABOUT ME
Game developer with more than 7 years of professional experience in software developement and architecture. After being a business developer, decided to study game design in 2018 to become a part of the growing gaming industry.

Co-founder of Octofox Games, working on Wild Woods.

EXPERIENCE
Programer & Game Designer
2021 - present
Working as a programer and game designer in my own company Octofox Games to bring our upcoming title Wild Woods to life.

Key technologies are:

  • Unity 3D
  • Codecks.io
  • Photon Fusion
Gameplay Programer
2020 - 2021
Working in a small team on a new mobile game. Responsible for the creation of gameplay content and tools to speed up the development process.

Key technologies are:

  • Unity 3D
  • C#
  • UGUI
  • Addressables
Software Engineer
2015 - 2020
Working in a agile team to create and maintain import and export software solutions for our customers. High software quality through automatic tests and reviews.

Key technologies are:

  • Java
  • Smalltalk
  • JUnit
  • SQL
  • Code Collaborator
  • SVN & Git
  • Jira & Confluence
PROJECTS
Wild Woods was a couch-co-op action game and was created during the master's degree course. But recently got funded by Gamecity Hamburg and is now in active developement with Daedalic Entertainment as publisher.
  • Created a event based juice system to improve the game feel
  • Created a generic pooling system
  • Created many shaders (e.g. gras, light, fire)

The following was achieved:

A prototype of an overcooked inspired game, but with witches that need to grow and catch living plants to brew potions. It also features fully functional online multiplayer.
  • Created gameplay and multiplayer architecture with photon pun
  • Created the game design, effects and user interfaces
A unity plugin to easily add juice to your games with just one line of code.
A object pooling solution to get a very easy to use pooling functionality in unity.
A plugin to get access to the Android Sensor Manager in Unity. In addition it comes with a simple Scriptable Object based event system.
Lead an adorable herd of penguins through the ice. But beware, dangers lurk everywhere! The theme was "together you are less alone".
  • I did: level design, gameplay, game feel, vfx tools, shaders, sound and the outro scene
Tangle Toys is a game about connecting enemies and traps with a rope together. The theme was "connect".
  • I did: Trap design, shaders level design and vfx tools
Follovers combines the best mechanics of Frogger and Snake. The theme was "love is blind" and the game is a criticism of social media.
  • I did: Game feel, effects, shaders and user interface
Witch.io is a couch battle royal brawler action game. You can play with up to 4 players against each others.
  • I did: Gameplay, game feel, vfx

A full list can be found on itch.io.

M.A. thesis
Topic: Visual effects in the prototype phase - conception and development of a Juicing-Plugin in Unity.

The aim was to awnser the question which functionality a juicing plugin for the Unity engine should comprise. The outcome is the plugin Juicy.

Topic: Development of a simulation model to investigate motion patterns of independent agents.

The aim was to find out if the movement of the Guppy fish follows a certain pattern after restricting his habitat. For this purpose a simulator was created to compare measured with simulated data.